You do need enough unarmed so you can Bite victims for blood (need blood to fuel Celerity) and you really need celerity to get the most out of ranged weapons. Toreador, put a few points into unarmed so you can survive until you get better guns and more plentiful ammo (usually by Downtown) and pump up your ranged and celerity skills. Not quite as deadly as the Brujah with celerity and a sword but a solid melee choice, and again you can be a combat machine with only half your points. Once you get the blood claws going, you will be very tough. Gangrel, just go with unarmed throughout and add Protean and Fortitude.
By the late game you will be an unstoppable katana slashing force, and still have a chunk of points for more subtle skills. Put a few points into Celerity early and more later. That leaves you free to spend the other half of your points on talking, hacking, etc.īrujah, rely on the unarmed bonus for easy snacking, but pump up melee to become a combat machine by the midgame. Then as you develop spend roughly half your points on one or two combat skills - unarmed, melee and firearms all have different strengths and weaknesses, but just choose one and keep it at a reasonable level (along with associated skills like dodge and defense). Dante, here’s a quick rule of thumb: pick a clan that seems enjoyable to you - any of the non-Malkavian, non-Nosferatu are suitable.